Whilst playing the game 'Beyond Two Souls', I originally thought that it was a game because the game used actors Ellen Page and William Dafoe, so when the game came out it was sold like both movie and a game, but when you see these famous people featuring in games you would automatically assume that there was a film before the game being released so when you see the poster for the game, the graphics are so advanced that you would think that it was a movie not a game. Another thing to notice is that the game characters in the game look so realistic that the game characters look like the actors in real life. An example of another game from Quantic Dream who produce games that are like interactive movies would be 'Heavy Rain.'
Whilst playing this game I noticed that the game's narrative is more like a movie because of how the game is presented, but the only problem with the game is that there is not enough game play for the gamer to enjoy, so this shows that the game is more like a movie. The narrative in this game can go on a bit too long with some of the missions mainly because of the out of body experience and also getting used to the controls can be a bit hard. This gameplay also focuses on point and click all the time so the makers of the game mostly concentrate on the interactive narratives.
Friday, 13 December 2013
Monday, 2 December 2013
computer games with todorvs and propps theory
Recently i have played the game Transformers Fall cybertron and in Todorov's theory the equilibrium for the game is set on cybertron and the story is set from the game transformers war for cybertron but this game shows the transformers getting of their planet, but what is intresting about the game is that the first mission is in fact the ending of the game before the other missions.
The disruption happens when the decepticons appear from no where and then prevent the Autobots from leaving their home world that is when the problem starts.
The R.O.D happens when we see the transformer Bumblebee is shot by Megatron and this then starts the tension of the game and in the other missions.
The A.T.R.T.D is that the character has to fight through multiple missions as Autobot and decepticon and you have to kill the enemies in the game.
The R.O.E happens when both Optimus and Megatron both go through a portal to another galaxy.
In Propp's theory the Hero of the game is Optimus who is the leader of the autobots and is a playable character.
The villain of the game is the transformer Megatron who is the leader of the decepticons and like optimus he is a playable character.
In the game there i no Herorine and Father.
The helpers in the game would be jazz and Cliff jumper for auto bot and for decepticon it would be sound wave and bruticas.
There is no donor, mentor in the game.
The blocker in the Game would be the character Star scream who betrays the decepticons.
The disruption happens when the decepticons appear from no where and then prevent the Autobots from leaving their home world that is when the problem starts.
The R.O.D happens when we see the transformer Bumblebee is shot by Megatron and this then starts the tension of the game and in the other missions.
The A.T.R.T.D is that the character has to fight through multiple missions as Autobot and decepticon and you have to kill the enemies in the game.
The R.O.E happens when both Optimus and Megatron both go through a portal to another galaxy.
In Propp's theory the Hero of the game is Optimus who is the leader of the autobots and is a playable character.
The villain of the game is the transformer Megatron who is the leader of the decepticons and like optimus he is a playable character.
In the game there i no Herorine and Father.
The helpers in the game would be jazz and Cliff jumper for auto bot and for decepticon it would be sound wave and bruticas.
There is no donor, mentor in the game.
The blocker in the Game would be the character Star scream who betrays the decepticons.
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