Friday, 13 December 2013

beyond two souls

Whilst playing the game 'Beyond Two Souls',  I originally thought that it was a game because the game used actors Ellen Page and William Dafoe, so when the game came out it was sold like both movie and a game, but when you see these famous people featuring in games you would automatically assume that there was a film before the game being released so when you see the poster for the game, the graphics are so advanced that you would think that it was a movie not a game. Another thing to notice is that the game characters in the game look so realistic that the game characters look like the actors in real life. An example of another game from Quantic Dream who produce games that are like interactive movies would be 'Heavy Rain.'

Whilst playing this game I noticed that the game's narrative is more like a movie because of how the game is presented, but the only problem with the game is that there is not enough game play for the gamer to enjoy, so this shows that the game is more like a movie. The narrative in this game can go on a bit too long with some of the missions mainly because of the out of body experience and also getting used to the controls can be a bit hard. This gameplay also focuses on point and click all the time so the makers of the game mostly concentrate on the interactive narratives.

Monday, 2 December 2013

computer games with todorvs and propps theory

Recently i have played the game Transformers Fall cybertron and in Todorov's theory the equilibrium for the game is set on cybertron and the story is set from the game transformers war for cybertron but this game shows the transformers getting of their planet, but what is intresting about the game is that the first mission is in fact the ending of the game before the other missions.

The disruption happens when the decepticons appear from no where and then prevent the Autobots from leaving their home world that is when the problem starts.

The R.O.D happens when we see the transformer Bumblebee is shot by Megatron and this then starts the tension of the game and in the other missions.

The A.T.R.T.D is that the character has to fight through multiple missions as Autobot and decepticon and you have to kill the enemies in the game.

The R.O.E happens when both Optimus and Megatron both go through a portal to another galaxy.

In Propp's theory the Hero of the game is Optimus who is the leader of the autobots and is a playable character.

The villain of the game is the transformer Megatron who is the leader of the decepticons and like optimus he is a playable character.

In the game there i no Herorine and Father.

The helpers in the game would be jazz and Cliff jumper for auto bot and for decepticon it would be sound wave and bruticas.

There is no donor, mentor in the game.

The blocker in the Game would be the character Star scream who betrays the decepticons.

Friday, 27 September 2013

pilot for my film


 
     


INTERVIEWER

HELLO DARRELL IT HAS BEEN A WHILE SINCE WE LAST HAD AN INTERVIEW SO HOW HAVE YOU BEEN?
     DARRELL


         (SITTING)


YEAH I HAVE BEEN OK JUST BEEN THINKING ABOUT THIS FINAL INTERVIEW BUT APART FROM THAT I HAVE BEEN OK.


      INTERVIEWER
GOOD GOOD, WELL LETS BEGIN FIRSTLY WE HAVE TALKED ABOUT WHO YOU ARE AND ALL THAT, BUT THE QUESTIONS THAT I AM GOING TO ASK YOU IS ABOUT SLAYER AND YOUR GUITAR PLAYING OK.


SHOT- INTERVIEW SCENARIO. 


THE INTERVIEWER REACHES IN TO HIS BAG AND GRABS OUT A SHEET OF  PAPER THAT CONTAINS ALL THE QUESTIONS THAT ARE GOING TO BE ASKED IN THE INTERVIEW. 


     INTERVIEWER


FIRSTLY YOU WAS TALKING ABOUT YOUR DREAM GUITAR IF YOU DIDNT HAVE THIS ONE HERE WITH US TODAY, BUT YOU NEVER GOT ROUND TO IT SO WHAT IS YOUR DREAM GUITAR?


     DARRELL
WELL IF THIS GUITAR THAT IS HERE WAS NOT WITH US THEN I SUPPOSE MY DREAM GUITAR WOULD HAVE TO BE THE BC KING RICH KERRY KING SIGNATURE MAINLY BECAUSE I LIKE POINTY GUITARS THAT LOOK LIKE WEAPONS BUT SO DOES THE HEADSTOCK ON THAT GUITAR THERE SO REALLY I AM HAPPY WITH WHAT GUITAR I HAVE GOT. 


   INTERVIEWER
  SO HOW LONG HAVE YOU BEEN A SLAYER FAN AND HOW LONG HAVE YOU PLAYED THE ELECTRIC GUITAR. 


    DARRELL
 I HAVE BEEN A SLAYER SINCE THE AGE OF FIVE AND AS FOR PLAYING GUITAR SAME SORT OF TIME, I HAVE PLAYED THRASH METAL AT THE AGE OF FIVE, AND IT IS BECAUSE OF SLAYER I BECAME A GUITARIST.

             INTERVIEWER
  MY THIRD AND FINAL QUESTION IS HOW DO   YOU FEEL NOW THAT JEFF HANNEMAN HAS  DIED? 


               DARRELL
HOW I FEEL ABOUT JEFF HANNEMAN’S DEATH WELL I FEEL LIKE I CANT GO ON SOMETIMES WITH LIFE YOU KNOW BECAUSE I GOT SO DEPRESSED THAT I CUT THE NAME SLAYER IN TO MY ARM BUT WHEN HE DIED I LEARNT SOME JEFF HANNEMAN GUITAR TRICKS, IS IT OK IF I SHOW YOU.

             INTERVIEWER
         YEAH GO FOR IT MAN...

(SO DARRELL PLUGS HIS GUITAR IN TO THE AMP AND PLAYS A HIGH PITCH HARMONIC AT THE THIRD FRET AND RAISES IT UP BEFORE THE AMP BLOWS UP IN DARRELL’S FACE WHILST PLAYING CAUSING SOMETHING STRANGE TO HAPPEN NEXT).

              INTERVIEWER
(PANICKED) HOLY CRAP DARRELL. ( THE INTERVIEWER DROPS HIS CAMERA TO HIS SIDE AND THEN RUSHES TO DARRELL WHERE THE UNTHINKABLE HAS HAPPENED). 

Tuesday, 10 September 2013

games

When playing games the average age is somewhere between 30 to 37 years of age the websites that i found are http://www.theesa.com/facts/http://www.theesa.com/facts/gameplayer.asphttp://en.wikipedia.org/wiki/Video_game_culture.

The next thing that I am going to talk about is the way of describing gamers by describing what a pro gamer is, what a newbie is, what a casual gamer is and what a retro gamer is. Firstly a pro gamer is someone who plays multiple games, but they also study the games like they would find cheat codes and another thing that pro gamers do is that they enter themselves or them and a friend in to a video game tournament, a newbie is a type of gamer that comes out of one genre of gaming like first person shooting and plays a fighting game like 'Mortal Kombat.' A casual gamer is someone who plays games, but not a lot. When a casual gamer plays a game the genre of that game could vary, meaning that it could be third person fighting to a puzzle game. And finally a retro gamer. A retro gamer is someone who plays or collects retro games and consoles like the Genesis or the Super Nintendo entertainment system .

When I play games I only play when I have finished practicing guitar. I practice guitar 95% of the time but that other 5% is me playing video games so I suppose this makes me a a casual gamer. When I do play games, the game that I mostly play is  'Assassin's Creed' the genre of this game is like historical fiction action. I have all the 'Assassin's Creed' games up to 'Assassin's Creed 3', and i have completed them. When I do play, the platform of gaming that I use is the 'Xbox 360.'  Mainly because that is the only console that I have that I can play these games on, but my gaming habits have definitely changed from when I was younger because when I was younger I had a Playstation and was on there everyday all the time. To be honest,  as I do not play a lot of games, I dont have a favourite genre of game so  I cannot really say what i like about them.

When I was younger my least favourite game genre would be brain solving games, the reason why  I dislike these style of games is because there is no action in the puzzles that you do, and you could be wasting time on playing a brain solving game than doing something important. My favourite game of all time would have to be 'Guitar Hero : Van Halen', mainly because I am a big Van Halen fan and a big guitar hero and player, and I suppose you put one and one together you get my favourite game. Whilst playing video games I have never been offended by anything so far. In my opinion all games should have an age limit on them because of the impact that the game has on kids under that age limit. I mean, if you get a thirteen year old kid who plays an eighteen aged game, that kid could copy all the same things that are depicted in that game.

Three examples of synergy in gaming would be that some games are based on movies, examples of this would be 'Alien vs Predator', 'Spiderman', 'Ghost Rider' and 'Transformers', and some movies are based on games -  'Resident Evil', 'Tomb Raider', 'Mortal Kombat' so the connection between movies and games is symbiotic. Other examples of synergy would be making figurines of the film and game -  examples of this would be 'Mario', 'Halo', 'Transformers' etc. some films are based on comic books as well like all of the DC comics like 'Batman', 'Superman' or the Marvel franchise like 'Spiderman.' Fantastic 4.

Monday, 8 July 2013

planet of the apes music.

The other day i was watching Planet of he apes, the thing that i like is the music with modern movies the music is not placed in the correct place i think the directors of these films just put the music in the incorrect place because i think that as well as it promoting the music that is on the film like Holy Diver by Dio http://www.youtube.com/watch?v=bkysjcs5vFU&safe=active it would promote the film. But in this film the music and the soundtracks are placed in the correct place so say if there is an action scene where the character is running the music in that scene would be more faster or if the there was a mysterious scene the music would be slow and unlikely instruments that wound be used rarely in a soundtrack would be used like the xylophone or the triangle for example.

Thursday, 20 June 2013

London research

The reason why I have chosen to write about London is because as well as it being home to me it is an interesting place for me to write about because off all the tourist attractions like big ben, Piccadilly circus, tower bridge, buckingham palace and the black cabs.

http://www.youtube.com/watch?v=hNmytcEa35g&safe=active
This link shows a sort of interactive leaflet about london, in this video it shows the most iconic places that are tourist attractions starting from big ben all the way to Piccadilly circus, as well as using buildings to attract tourists the advert uses people such as the "beefeaters" which are the queens bodyguards that stand outside Buckingham palace (they are easily identified by wearing red and wearing a black hat).

http://www.youtube.com/watch?v=jBqIW4dUmfI&safe=active
This next link is another sort of video for tourists but except it is more simpler than the first video, in this video it is more like a collage of different photos and videos of london. The photos show the tourist attractions of london (like big ben for example) and other places like city hall. The videos then show different things that happen further on in london like morris dancers for one example or parades that happen on a yearly basis.

http://www.youtube.com/watch?v=5aOE_csKF_c&safe=active
This third link is like a little music video showing different places of london, in this music video it shows places like trafalgar square all the way to the skating park along embankment but really as well.

In conclusion to this blog article there are different ways to present london like in these three examples london is presented as a leaflet or a video created by the people who live in london or a music video created by the people in london to promote it on youtube so the rest of the world can see it.


advert evaluation

My advert was inspired by people who created homemade adverts on youtube, i mean like on the adverts that are on youtube there are scenes with different parts of london on there like in one scene there would be Big Ben then on the next scene there would be Buckingham Palace. So that is what helped me to develop my ideas and these adverts on youtube also inspired me to create an East London advert.

In total there were seven places that I went to, the seven places that I went to included places like Stratford, Ilford, Isle of Dogs (Crosshabour), Cutty sark (Greenwich), London buddhist centre, York hall and the childhood museum. I choose these locations mainly because they are easy for me to get to and they are my favourite places to go to and I used to go to these places when I was a child.

My contribution to this video production was an all in one, my roles included director, planner and location cordinator, basicaly i was busy to myself if that makes any sense.

The sound that i used were more songs, the songs that I have experimented my advert with are Farewell Ballad by Zakk Wylde, some Van Halen songs, some Yngwie Malmsteen, Satch Boogie by Joe Satriani and some Pantera/ Dimebag Darrell.

The gear that i used to create my advert with is very simple I used a:
. Standard video camera
. Tripod
. Camcoder

My strengths and weakness for my advert was hard to split into groups because I did have a lot of problems but it was just remembering them but in the end i just came up with this list
. Strengths: Use of transport
. Weakness: could not use cameras, the way the weather was and the amount of time i had at the location i was at. The alternate approaches i had to this is not to spend too much time at the locations/ spots i was at, try and more than one place done and try to get out early.

Whilst editing my advert i only used transitions and i think i inserted pictures in to it for the sake of putting pictures into my advert.

My advert would be shown mostly during daytime because that way i would have a wider audience and this way it would promote East London. I believe there is nothing in my advert that would cause controversy or harm and therefore would be passed by the ASA.

I guess the advert thati have created would be shown on any channel mainly because it has nothing that could be harmful to any actors (even tho there is no actors in my advert, just a voice over), there is no offensive language, anything sexist and there is definetly no racist language in my advert.




Monday, 29 April 2013

walk pantera

Background information: This Music video is called Walk, it is a song written and performed by the heavy metal band Pantera, the song is featured on the album Vulgar display of power. The facts about this song is that it is geared towards "posers", people who pretended to be part of the heavy metal scene and were there to be trendy.

Performers image: The performers image of this song is extreme because back when this was made the way that the band dressed had to fit in with the genre of the music that Pantera play and how they are presented in the music, another thing to notice about the way that the band dresses is that the video was filmed at different concerts so the band were wearing different clothes but they were all extreme.

Narrative: this song is like the Ozzy Osbourne song "Miracle man" it was geared towards jimmy swagger, where as in this one it is geared toward posers of metal.

Pace: the pace of this song is a medium speed.

Mood: The mood of this video is excitement because of the crowd but the performers mood is like really ticked off.

Intended audience: Fans of metal and Pantera.

http://www.youtube.com/watch?v=AkFqg5wAuFk&safe=active

Andy james War march

The solo war march is a guitar solo by Andy james, who is the guitarist of the band sacred mother tongue.

performer's image: the performers image is very heavy mainly because he is wearing black which symbolises, dark stuff and the genre of the music is metal.

Narrative: in this video there is no narrative, i believe that the song would be used in scenes for a film.

pace: the pace for this piece of music is medium to fast.

Mood: the mood for this music is serious in my opinion.

intended audience: fans of metal and other guitarists.

http://www.youtube.com/watch?v=tYgnZU2HkiI

sacred mother tongue

the creative concept: post apocalyptic.

the performers image: the image for the band is very heavy and gothic. because it suits the bands music.

Narrative: the narrative for this video shows what people do during an apocalyptic london.

pace: the pace for this video is a little fast.

mood: the mood for this music video has a sort of combat theme to it, so its a little like the solo war march.

intended audience: fans of fast guitar playing, heavy music and metal.

http://www.youtube.com/watch?v=b_XetrdAdOM&safe=active

Tuesday, 23 April 2013

history of an audiobook (mr keils) work

In this piece of work i will be talking about the different audio guides that can be from museums to art galleries but firstly i am going to talk about the history of audio guides.

The history of an audioguide begins in 1931, the american congress launched the very first talking book program, this was a way to help people who were blind this carried on until 1932. In the year 1933 a man going by the name of J.P. Harrington recorded something called oral histories in north america and was placed on an aliminium disc, so by 1935 the congrees approved of free mailings of these guides to blind citizens. So in the year 1992 the library for the blind and challenged produced millions of these audioguides and they were sold to more than 700,000 blind and physicaly challenged people in america.

Secondly, where can you buy audiobooks from? with audiobooks you can buy them from amazon but they come in compact discs so they are able to be heard on devices such as the apple iphones, ebooks and the i pad i think. Another place where you can buy audiobooks from are the from the apple store i think, on this website you can purchase audiobooks and audiopod casts that are about famous people like stephen fry for example or new books that have come out like the book by tom clancy called dead or alive.

The statistics of an audiobook, with the statistics of an audiobook i have been looking at websites such as amazon and i have been looking at the customer reviews on the website and the product that i am looking at is an audiobook called miranda harts joke shop (bbc audio), and this product has had 18 reviews and has been given 5 stars by 14 people over customers have said that the product was fantastic and the best audiobook that the customers have heard, and other reviews from customers are also complementing miranda by saying that she is very very funny.

My third, point is talking about audiobooks in museums and art galleries and how much they cost, firstly i am going to talk about non commerical spoken recordings and an example of this is Henry cowell collection of non commerical recordings from 1940 to 1953 and the location to this is Rodgers and hammerstein archives of recorded sounds (for more information go to http://www.nypl.org/archives/3351), secondly the benefits of listening to an audiobook in a museum and art galleries is that you learn about different paintings if in an art gallery so instead of being told basic facts of that painting, an example of this could be when i went to the tate modern with my media class to use audiobooks and audioguides. and the benefits for audiobooks for people that are blind is that where they cant read or see the words they can hear them with the assistance of someone reading the audioguide or if it is a story that is being read to them.

In conclusion to this i believe that some audiobooks are different from others because as i have just said some audiobooks are made for assistance for people that are blind, and i believe that they are relivent in big art galleries or museums so instead of buying books to read whilst walking around one of these places you can walk and listen to these audiobooks which is much easier to use.


Magazine article about games

Firstly in This blog article I am going to be talking about the history of video games, the history of video games started in 1972 with the game called "Pong", and pong is a two dimensional game where you play against the computer.

This is a screenshot shows what pong looks like, now this was gaming in its baby steps but i suppose it looks like it was made by simpletons but you cant make an omlette without cracking a few eggs, same with a computer games you cant create one without an idea and some circuits. The sounds in this game are simple, simple games simple sounds. but the sounds sound like a beep from a checkout at tesco's but the sounds are computer generated by a micro chip from the game itself.



This console here was the very first of its kind before consoles such as nintendo, this was the grandfather of game consoles. This electrical device  is called an arcade machine, it is a coin operated device which allows players pay to play it, the places that you would find this device would be in places such as restaurants, amusement parks and in arcades.








The next game that I want to talk about is from the platform S.N.E.S (Super nintendo entertainment system), and the game is super mario bros 1.
   

This game was created by Nintendo in the year 1985 and the game is based around a plumber that has to save a princess from a dragon. You have to play through 36 levels I think and you have to play through 8 worlds. Originally this game could be played on a N.E.S (Nintendo entertainment system) which was created in the early 1980's. As well as this mario game being released on this game console it was later bought out or I should say re-bought out with other mario games that came in one cartridge, but this was not for the N.E.S it came out for the S.N.E.S (super Nintendo entertainment system) which was released to the public in 1992.
http://www.youtube.com/watch?v=XIIDxMmk1h0&safe=active,
http://www.youtube.com/watch?v=1xbrfyD2VIA&safe=active 


 





The final game i want to talk about is Robocop vs the terminator this is a game that was released for the S.N.E.S, now the release date for the game is 1993-1994. Other platforms for this game are sega mega drive, S.N.E.S, Game boy, sega game gear, sega master system, genesis and the N.E.S. The game has two different plots for three different platforms, the mega drive and the genesis and the S.N.E.S, the mega drive and genesis have the same plot where as the S.N.E.S version of the game has a totally different plot (http://en.wikipedia.org/wiki/RoboCop_Versus_The_Terminator),
but the main objective of the game is to find the seven terminators that were sent back through time and destroy them.


The consoles:

The start of game consoles yet again started with the game pong but instead of it being a little box that sits in front of your television this was one of the original arcade machines that you would have to pay about 10P or something to play, through the years of developing games the technology that we use to create games had advanced so much we are creating game consoles like the N.E.S, S.N.E.S, the game boy etc all the way to the ps3 and xbox 360.


This is the N.E.S the nintendo entertainment system the early stages or i should say the baby steps of nintendo and the games that could be played on this console or the original mario games, the mario game saga is the mascot of nintendo and mario is what made nintendo popular, other games for this console include Robocop vs the terminator, and super mario bros. The cartridges for the games are quite big, basically the cartridges look like this.















  This console is another step for Nintendo this is the evolved version of the N.E.S, this is its little brother the S.N.E.S the super nintendo entertainment system, when this console came out a lot more games did for example the games that came out with the original nintendo entertainment system like the mario games another mario game that came out for this console is super mario world, other games that came include star fox, and as well with this console it is smaller than the nintendo entertainment system so are the cartridges for the console. This cartridge is different from the Nintendo Entertainment    
                                                     System because it is more portable and easier to use.









                        The final game that i want to talk about is the gameboy colour now    this splendid device allows you to keep this console in your pocket and allows you to take it out wherever you go due to it being handheld and yet again more different games have come out but they are based on films for example when i first got a gameboy colour the game that i got for it is "small soldiers" but the graphics on them was not really special mainly because there was no colour when you played the games, to be honest it was not really all that, where as with the nintendo entertainment system and the super nintendo entertainment system with their games they were a bit more exciting and more willing to play and as well being more popular.















The way sounds are put on to games are that they all have microchips place onto the circuit board so when you are playing the game on either console, like the sega mega drive or the nintendo all the way to the gameboy colour whenever you press a button to either make the character jump or attack that button you press sends an electronic pulse through the wires of that console all the way to the microchip of the console you are using, basically it works like the nervous system of our body, if we wanted to move our arms for example then electronic impulses would go through our nervous system sending the message to the right side of the brain making either our left or right arm move, the same thing applies to the console the microchip of the console is the brain behind it and as well all of the electronic stuff inside the console is the game characters nervous system. But as well with the technology to create these sounds, the technology has advanced so much that instead of the bleeps and that we can now make the sounds realistic, this means that if someone in a game is hurt then the sounds that we hear in that game sound very realistic so it would put us in that persons shoes and also to mention with the advanced technology that is used to create the sounds in games if you are playing a game like "call of duty" and there was either machine gun fire or an explosion, we can now now record them and then edit them so they sound very realistic so it suits the game and the audience of the game.

Different composers for games:
1. Scott R. Morgan, this composer created the soundtrack to the action game "Prototype 2", in this soundtrack the are sixteen tracks that are the background music to the different missions that you have to do whilst playing the game, the soundtracks are as followed in the correct order. And how long the tracks are

1. Resurrection.
2. Project long shadow.
3. The lab rat.
4. Operation flytrap.
5. Feeding time.
6. Salvation.
7. Natural selection.
8. The white light.
9. Taking the castle.
10.A maze of blood.
11.A stranger among us.
12.A nest of vipers.
13.Fly in the ointment.
14.Burned from memory.
15.A labour of love.
16.Murder your maker.

A sound designer that i have chosen to talk about is Benjamin burtt, he is an American sound designer that has worked on films such as Star Wars and the film series of Indiana jones and invasion of the body snatcher. Whilst working on the star wars franchise he was responsible for creating the iconic sound for R2-D2 by using his voice, recording it and then editing it by changing the pitch of it so it sounds like he has taken some helium. As well in the film Star Wars episode 3: revenge of the sith, the heavy breathing sound of darth vader's breathing was yet created by him heavily breathing in a scuba gear.

The game Prince of Persia warrior within is an interesting game for sounds because one of the enemies in the game is the guardian of time called the dahaka and when he speaks in the game he speaks in reverse, the way that this was recorded is someone speaking then the pitch is lowered to an inhuman level then played in reverse for the demonic tone of the character, other sounds in the game include smashing the sword against a stone wall the sound was probably recorded as something was being made in a steel mill like someone was bashing metal for example. my final sound to talk about is the decapitation of a demon in the game this was probably recorded by having a dog whimpering the the pitch of the recorded sound was then messed with so it was suitable for the game.



As well in video games, songs from different artists are used for example in the end credits for the game  Prince Of Persia Warrior Within the song Straight out of line by Godsmack was used and the song I stand alone was used in the game firstly as to probably promote it and secondly it was used in the game as a soundtrack called chased by the dahaka. This as well makes the viewer or audience of the game aware of it.

As well with this game it was bought out for consoles such as the playstation 2 and xbox, and with these game consoles they did not have any cartridges for it nor was it a built in game this game was bought out in discs.














In conclusion to this article i believe that sounds in a video game are more realistic so it makes the game realistic to the audience i also believe that the way of recording these sounds have changed because whilst recording sounds for the original mario games for example there were only a limited amount of sounds that can be recorded so over the years that space has expanded to a wider variety  and now we can probably multi-track sounds for certain games for warped games.

Friday, 1 February 2013

van halen running with the devil

Van Halen Running With The Devil:
http://www.youtube.com/watch?v=V1uz_aDo0YA&safe=active

The song 'Running With The Devil' is the very first song on the first Van Halen album that was released on record.

The first bit of the song before the open bass line is quite interesting because they were just blares of car horns and this sound was created by Eddie by using a whole bunch of car horns, for some reason a car battery, and then a foot switch then finally the sound was recorded then played in reverse so the sound would sound like it was dying basically. Now when you hear this song being played you would think that Eddie would be using his Frankenstein guitar which was black and white for this album, except he was not he was using one of his shark guitars that he created but it was red and silver. As well with this video, originally I thought that the band used dry ice for the smoke effect but I think that the band used smoke machines or fog machines. As well in this music video the camera techniques are very straight forward because this was a 1978 video and the technology used to record music videos like this were not as complicated as it is now, the shot types in this video focus mostly on mid shots and close up shots but one one occasion an extreme long shot.

ozzy osbourne let me hear you scream

Ozzy Osbourne 'Let Me Hear You Scream:'
http://www.youtube.com/watch?v=Rsa4HktvsU4&safe=active

The video "Let Me Hear You Scream" is a very distorted music video, the reason why it is called " Let Me Hear You Scream" is because the film is like one mini horror film that runs for three minutes and twenty eight seconds.

The visual of how Ozzy is presented is very strange, mainly because at the start of the video it looks as if he is a demon, maybe the director of the music video wanted Ozzy to look like this so it gives the name of the song some black magic. Other visuals in this music video include Ozzy's face being fitted or fixed on to a robotic mouse and spider, mainly because it will creep the audience out and as well it will look supernatural and absurd. Another strange feature to the song is the visual to what we see during the guitar solo of the song, which starts at two minutes thirty seconds, which starts with the rolling harmonic. Now the visual that we see during the solo is that Ozzy's face has now been fixed on to the body of a bat, the reason why I think they used a bat in this music video is because Ozzy is famous for biting the head off a bat at most of his concerts and in the film "Little Nicky"http://www.youtube.com/watch?v=8wYMC4G8zeM&safe=active. Then the building that surrounds him and the band collapses around them, then you see his eyes roll back into his head and then finally you see him and this girl with black blood coming out of her mouth and Ozzy with human blood coming out of his mouth. but what's interesting about the bleeding mouth effect is that the camera focuses on him and the girl's mouth and the camera goes into an extreme close up shot and the same thing happens when the viewers see Ozzy's eyes roll back into his head, this would scare the audience who are watching this. The audience or viewers who are watching this music video would also think that he was possessed by the devil or something, just because of the way he is acting in the music video and again other things will creep out the audience, one of those is before the solo, you see Ozzy injecting himself with some sort of green stuff this would make the audience think he was insane.


miracle man ozzy

Ozzy Osbourne Miracle man:
http://www.youtube.com/watch?v=j34juXrJWqw&safe=active

The song Miracle man is a song written and performed by Ozzy Osbourne for the album "No Rest For The Wicked",with guitarist Zakk Wylde.

The song miracle man is geared towards Jimmy Swaggart, but in this music video he is known as Jimmy Sinner, the reason for this is because Swaggert is a hypocrite after being found out that he is addicted to sex and drugs. The surroundings for this music video are unconventinal mainly because firstly it is set in a church, this is understandable because the name "Miracle Man" was also given to Jesus, but one thing that I  cannot understand is that throughout the music video in the church there are pigs surrounding the site. In this music video the camera focuses on one extreme close up shot but throughout the music video the camera focuses on either close up shots or mid shots this is very conventional in music videos.

van halen without you

Van Halen without you:

http://www.youtube.com/watch?v=lT8RdKN8u9w&safe=active
http://www.youtube.com/watch?v=pYhOegeQwRM&safe=active

This video by Van Halen is from the year 1998 from the album Van Halen III, this reason why the album is called "Van Halen III" is because when this album came out the band was on their third replacement singer after the departure of the band's second singer "Sammy Hagar."

The video looks as if it was filmed in a place like Antarctica, but I believe that it was a studio built setting, and I also believe that "dry ice" was used to create the cold depth feeling for the video. The reason why I think that the setting for the music video was made in the studio is because the band would not be able to play in temperatures such as -3,-2,-1. Firstly because of health and safety and, also, the music video is moderately fast so if the band did go to one of these places they would probably be playing slowly as well as freezing their nuts off. So to improvise this environment the producers of the music video used artificial ice which is made from glass so it looks realistic to the audience when the music video is shown.




Tuesday, 8 January 2013

5 adverts

https://www.youtube.com/watch?v=po0jY4WvCIc This advert uses celebrity endorsement, the celebrity used in the advert was the king of pop Michael Jackson, this advert was a pepsi advert that was made probably in the 1980's maybe 1982 to be precise and the reason why the pepsi advert used Michael for their advert is because back then the thriller album may have not long come out and back then michael jackson was a big hit for the fans of his music and probably the viewers who saw the advert probably thought that Jackson is drinking Pepsi because thats what helps him perform on stage. 












The form of this advert is realist narrative, the reason for this is because it uses real actors and it has a narrative and the narrative behind it is that if you drink pepsi then i suppose it gives you energy to move round more and aswell seen as it uses celebrity endorsement because michael jackson is featured in the advert, if you drink pepsi you could probably have the energy to dance like him.

The codes and conventions for this advert are that the lighting for this advert are natural because instead of being filmed in a studio it was filmed outside, reflectors were used as you can see in this screenshot there is more light behind the child with the pepsi can, the music that was used in the advert was the song Billie jean by michael jackson. The location of where this advert is in the year 1982 in Brocklyn, the camera in the advert uses different angles ranging from full body shots to close up shots, but the advert focuses more on half body shots and close up shots.

The target audience of this advert would be fans of pepsi or michael jackson or just young people.

The unique selling point for this product would be using the music of Michael jackson.


https://www.youtube.com/watch?v=N2oL_gXECtg The second advert that i am talking about was shown last year or maybe earlier this year, but the genre of this advert is horror and the idea or the style of the advert was taken from the film "the grudge"( this an example of intertextuality), which is about a dead girl who is a ghost and haunts people, but anyway this advert was a phone advert from the company "phones for you", and the reason why i think that this company has chosen to do a sort of grudge styled advert is because it is not a regular kind of advert that we see all the time, it is a sort of advert that is new to the audience and would bring more viewers in to see what the product is being advertised.












The codes and conventions for this advert should be very easy to analyse because firstly the lighting, seen as this advert was filmed in a car park this may also suggest that this advert was filmed in a studio not in the natural environment like the michael jackson advert where they used natural sunlight and reflectors to brighten it up, but in this ad seen as the girl that is holding the phone looks like the ghost from the film " the grudge" the producers may have thought of to give it that dull depresing look by dimming the lights down to make the advert look very different from a phone advert.

The ad uses just one main colour which is just grey mainly because most phone adverts are fairly colourful and i suppose this one would go away from the colourful idea and would take this one to the grave to give it a dull look.

The form for this advert is anti realist, and it also has no narrative to it, it is just a grudge styled advert just to sell phones.

The target audience for this advert could probably be are people who like gadgets or people or the younger generation of people. And the unique selling point in this advert would be using the style of the film to promote the product.

https://www.youtube.com/watch?v=9NLsRyEu8xI This third advert is an emotional advert and this is one of the cruelty to children adverts or a charity advert as it is formally known as. This is an emotional advert because firstly the way that the advert is put together, and the way the people act now this is what makes the advert 50 percent sad because they way that the pearents are acting towards their own kids. Secondly in a lot of these adverts they always show the children at the camera and this is the other 50 percent sadness because the way that the child looks strickes emotion like a bullet in your eyes (the advert is using emotive language), so when we see the children in the advert it makes us want to give money to the charity.













The form for this advert is a sort of documentary mainly because it is an insight to the homes of child cruelty, as you can see by this screenshot it shows what the affects results of child cruelty are.

The style of this advert is dramatic because of the way that it shows the children that are affected and the age that they are being affected for example the youngest age that children are being affected are like at the age of 1 or something.

The codes and conventions that were used in this advert was light, now going by this screenshot the lighting was at half power, but it looks like very powerful because all of the colour in the picture has been drained so it gives that depressed colour so it puts you into the victims shoes, the camera focuses on close up shots mainly because it shows the scared side of them and it shows their vunerable side of them.

The target audience for this advert would mostly be aimed at families or animal lovers.

http://www.youtube.com/watch?v=t4FAuMeQqYI  This advert is for the game for guitar hero 5 van halen, this is a game trailer that was shown on Feburary 19th 2010 for europe, in my opinion this genre of advert is well another music advert but it is a rock advert.  The target audience for this game is most probably fans of either Van Halen or fans of rock music from any bands like acdc and other bands. the form of this advert is animation because the whole game is c.g.i (computerised generated images) and this has been used for every other guitar hero game since.












The lighting in this game is the same lighting that you get when at a real live concert. What is interesting about the lighting is that it is mostly round the back of the game characters for example in this screenshot it shows eddie van halen as a computerised generated image (c.g.i) and as well in this screenshot there is lighting used at the back and that is used to highlight the character so either he or she  stand out, or in this case if eddie was performing one of his solos the back lights would be used to highlight him.

the form of this game is animation mainly because it aint real, well the characters are. and with this game there is no narrative (basicaly there is no story to the game) all you do in the game is play their songs to get a high score.

This game does not use celebrity endorsement because the game does not feature them, it is about them and their music basicaly Van Halen are the game.

http://www.youtube.com/watch?v=FmMidL8KUOE This advert is for the game prototype 2, this game was realeased in 2012 and was published by Activison.











The form of this advert is animation mainly because the game is c.g.i ( computerised generated images) but in this case the screen shot was taken from a live action trailer of prototype 2 and this probably this has an anti realist narrative, because firstly this game is fiction (it is not real) but it does have a story, and the story of this game is that james heller is infected with the virus known as blacklight, and looks for Alex mercer to kill him.

The codes and conventions for this advert are that firstly the lighting is different in the different scenes of the advert for example in the advert the lighting starts off dim, then in the next scene the lighting is much more powerful to make a certain scene stand out, then finally the lighting goes back to being dim again. The camera angles are quite interesting because one of the camera shots are inside the human body and is showing what happens to the blood cells once heller is infected, but the camera shots focuses on either close up shots or mid shots for example in this screenshot this is an example of mid shot.

The target audience for this sort of game would probably be fans of the gory genre of games and fans of action and adventure games.

The slogan of this advert is " the power of revenge".

Advertising regulation: The A.S.A ( advertising standards agency) is an organisation that has to deal with adverts that have the advertising of tobacco, alcohol and sexual content in adverts and some of the ads that they deal with are, Examples: the Beyonce heat perfume ( this was classed as too sexual because it was shown before the watershed), the Barnardos 60 second advert ( had drugs, violence and domestic violence which people found offensive) and the tango advert because (it was renowned as harmful to the public because someone actually tried this and died).